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Sl.No Chapter Name English
1Course mechanicsPDF unavailable
2Goals and VR definitionsPDF unavailable
3Historical perspectivePDF unavailable
4Birds-eye view (general)PDF unavailable
5Birds-eye view (general), contdPDF unavailable
6Birds-eye view (hardware)PDF unavailable
7Birds-eye view (software)PDF unavailable
8Birds-eye view (sensation and perception)PDF unavailable
9Geometric modelingPDF unavailable
10Transforming modelsPDF unavailable
11Matrix algebra and 2D rotationsPDF unavailable
123D rotations and yaw, pitch, and rollPDF unavailable
133D rotations and yaw, pitch, and roll, contdPDF unavailable
14Axis-angle representationsPDF unavailable
15QuaternionsPDF unavailable
16Converting and multiplying rotationsPDF unavailable
17Converting and multiplying rotations, contdPDF unavailable
18Homogeneous transformsPDF unavailable
19The chain of viewing transformsPDF unavailable
20Eye transformsPDF unavailable
21Eye transforms, contdPDF unavailable
22Canonical view transformPDF unavailable
23Viewport transformPDF unavailable
24Viewport transform, contdPDF unavailable
25Three interpretations of lightPDF unavailable
26RefractionPDF unavailable
27Simple lensesPDF unavailable
28DioptersPDF unavailable
29Imaging properties of lensesPDF unavailable
30Lens aberrationsPDF unavailable
31Optical system of eyesPDF unavailable
32PhotoreceptorsPDF unavailable
33Sufficient resolution for VRPDF unavailable
34Light intensityPDF unavailable
35Eye movementsPDF unavailable
36Eye movements, contdPDF unavailable
37Eye movement issues for VRPDF unavailable
38Neuroscience of visionPDF unavailable
39Three Psychophysical LawsPDF unavailable
40Sensation and Perception PDF unavailable
41Psychophysics of Visual PerceptionPDF unavailable
42Gamma EncodingPDF unavailable
43Limiting ResolutionPDF unavailable
44Depth perceptionPDF unavailable
45Depth perception, contdPDF unavailable
46Motion perception from Visual SysttemPDF unavailable
47Frame rates and displaysPDF unavailable
48Frame rates and displays contdPDF unavailable
49Psyohophysics of Depth PerceptionPDF unavailable
50OverviewPDF unavailable
51Orientation trackingPDF unavailable
52Tilt drift correctionPDF unavailable
53Yaw drift correctionPDF unavailable
54Tracking with a cameraPDF unavailable
55Perspective n-point problemPDF unavailable
56FilteringPDF unavailable
57Lighthouse approachPDF unavailable
58Visual Rendering-OverviewPDF unavailable
59Visual Rendering-overview, contdPDF unavailable
60Shading modelsPDF unavailable
61RasterizationPDF unavailable
62Pixel shadingPDF unavailable
63VR-specific problemsPDF unavailable
64Distortion shadingPDF unavailable
65Post-rendering image warpPDF unavailable
66Why Haptics?PDF unavailable
67What is Haptics?PDF unavailable
68Branches of HapticsPDF unavailable
69Human Haptics - Tactile System PDF unavailable
70Kinesthetic SystemPDF unavailable
71Motor SystemPDF unavailable
72Haptic Devices and Interfaces - Kinesthetic DevicesPDF unavailable
73Haptic Devices and Interfaces - Tactile DevicesPDF unavailable
74Physics and PhysiologyPDF unavailable
75Auditory perceptionPDF unavailable
76Auditory localizationPDF unavailable
77RenderingPDF unavailable
78Spatialization and displayPDF unavailable
79Combining other sensesPDF unavailable
80Interfaces -overviewPDF unavailable
81Evaluation of VR SystemsPDF unavailable
82Social interactionPDF unavailable
83System controlPDF unavailable
84ManipulationPDF unavailable
85LocomotionPDF unavailable
86Principles of PerceptionPDF unavailable
87Introduction to Kalman FilterPDF unavailable
88Introduction to Extended Kalman FilterPDF unavailable
89Grand Challenges in VR/ARPDF unavailable
90Ultimate VR/AR SystemPDF unavailable


Sl.No Language Book link
1EnglishNot Available
2BengaliNot Available
3GujaratiNot Available
4HindiNot Available
5KannadaNot Available
6MalayalamNot Available
7MarathiNot Available
8TamilNot Available
9TeluguNot Available