Modules / Lectures
Module NameDownload


Sl.No Chapter Name MP4 Download
1Prologue Download
2The Winograd Schema ChallengeDownload
3Introduction (2013 version) Download
4Can Machines Think?Download
5The Turing TestDownload
6Language and Thought Download
7The Willing Suspension of DisbeliefDownload
8Machines with Wheels and GearsDownload
9The Notion of Mind in Philosophy Download
10Reasoning = ComputationDownload
11Concepts and Categories Download
12How did AI get its name? Download
13The Chess Saga Download
14A Brief History of AI Download
15The Worlds in our Minds Download
16Epiphemona in Computers Download
17State Space SearchDownload
18Domain Independent AlgorithmsDownload
19Deterministic Search Download
20DFS and BFS Download
21Comparing DFS and BFSDownload
22Depth First Iterative Deepening Download
23Heuristic Search Download
24Heuristic Functions and the Search LandscapeDownload
25Solution Space Search Download
26The Traveling Salesman Problem Download
27Escaping Local Optima Download
28Stochastic Local SearchDownload
29Genetic Algorithms: Survival of the FittestDownload
30Genetic Algorithms and SATDownload
31Genetic Algorithms for the TSPDownload
32Emergent SystemsDownload
33Ant Colony OptimizationDownload
34Finding Optimal PathsDownload
35Branch & BoundDownload
36Algorithm A*Download
37A*: An illustrated exampleDownload
38Is A* Admissible?Download
39Admissibility of A*Download
40Higher, Faster ... Download
41B&B - A* - wA* - Best First Download
42A*: Leaner Admissible VariationsDownload
43The Monotone ConditionDownload
44DNA Sequence AlignmentDownload
45Divide & Conquer Frontier Search. Download
46Smart Memory Graph Search Download
47Variations on A*: The story so far Download
48Beam Stack Search Download
49Game Theory Download
50Popular Recreational Games Download
51Board Games and Game TreesDownload
52The Evaluation Function in Board GamesDownload
53Algorithm Minimax and Alpha-Beta Pruning Download
54A Cluster of Strategies Download
55SSS*: A Best First Algorithm Download
56SSS*: A Detailed Example Download
57Automated Domain Independent PlanningDownload
58The Blocks World Domain Download
59State Space Planning: Forward and Backward Download
60Goal Stack Planning (GSP)Download
61GSP: A Detailed ExampleDownload
62Plan Space Planning (PSP)Download
63PSP: A Tiny Example Download
64Multi-Armed Robots Download
65Means-Ends AnalysisDownload
66The Planning Graph Download
67Algorithm Graphplan Download
68Problem Decomposition. Download
69Algorithm AO*Download
70AO*: An IllustrationDownload

Sl.No Chapter Name English
1Prologue PDF unavailable
2The Winograd Schema ChallengePDF unavailable
3Introduction (2013 version) PDF unavailable
4Can Machines Think?PDF unavailable
5The Turing TestPDF unavailable
6Language and Thought PDF unavailable
7The Willing Suspension of DisbeliefPDF unavailable
8Machines with Wheels and GearsPDF unavailable
9The Notion of Mind in Philosophy PDF unavailable
10Reasoning = ComputationPDF unavailable
11Concepts and Categories PDF unavailable
12How did AI get its name? PDF unavailable
13The Chess Saga PDF unavailable
14A Brief History of AI PDF unavailable
15The Worlds in our Minds PDF unavailable
16Epiphemona in Computers PDF unavailable
17State Space SearchPDF unavailable
18Domain Independent AlgorithmsPDF unavailable
19Deterministic Search PDF unavailable
20DFS and BFS PDF unavailable
21Comparing DFS and BFSPDF unavailable
22Depth First Iterative Deepening PDF unavailable
23Heuristic Search PDF unavailable
24Heuristic Functions and the Search LandscapePDF unavailable
25Solution Space Search PDF unavailable
26The Traveling Salesman Problem PDF unavailable
27Escaping Local Optima PDF unavailable
28Stochastic Local SearchPDF unavailable
29Genetic Algorithms: Survival of the FittestPDF unavailable
30Genetic Algorithms and SATPDF unavailable
31Genetic Algorithms for the TSPPDF unavailable
32Emergent SystemsPDF unavailable
33Ant Colony OptimizationPDF unavailable
34Finding Optimal PathsPDF unavailable
35Branch & BoundPDF unavailable
36Algorithm A*PDF unavailable
37A*: An illustrated examplePDF unavailable
38Is A* Admissible?PDF unavailable
39Admissibility of A*PDF unavailable
40Higher, Faster ... PDF unavailable
41B&B - A* - wA* - Best First PDF unavailable
42A*: Leaner Admissible VariationsPDF unavailable
43The Monotone ConditionPDF unavailable
44DNA Sequence AlignmentPDF unavailable
45Divide & Conquer Frontier Search. PDF unavailable
46Smart Memory Graph Search PDF unavailable
47Variations on A*: The story so far PDF unavailable
48Beam Stack Search PDF unavailable
49Game Theory PDF unavailable
50Popular Recreational Games PDF unavailable
51Board Games and Game TreesPDF unavailable
52The Evaluation Function in Board GamesPDF unavailable
53Algorithm Minimax and Alpha-Beta Pruning PDF unavailable
54A Cluster of Strategies PDF unavailable
55SSS*: A Best First Algorithm PDF unavailable
56SSS*: A Detailed Example PDF unavailable
57Automated Domain Independent PlanningPDF unavailable
58The Blocks World Domain PDF unavailable
59State Space Planning: Forward and Backward PDF unavailable
60Goal Stack Planning (GSP)PDF unavailable
61GSP: A Detailed ExamplePDF unavailable
62Plan Space Planning (PSP)PDF unavailable
63PSP: A Tiny Example PDF unavailable
64Multi-Armed Robots PDF unavailable
65Means-Ends AnalysisPDF unavailable
66The Planning Graph PDF unavailable
67Algorithm Graphplan PDF unavailable
68Problem Decomposition. PDF unavailable
69Algorithm AO*PDF unavailable
70AO*: An IllustrationPDF unavailable


Sl.No Language Book link
1EnglishNot Available
2BengaliNot Available
3GujaratiNot Available
4HindiNot Available
5KannadaNot Available
6MalayalamNot Available
7MarathiNot Available
8TamilNot Available
9TeluguNot Available