Module NameDownload


Sl.No Chapter Name MP4 Download
1Lec 1: Introduction to graphicsDownload
2Lec 2: Historical evolution, issues and challengesDownload
3Lec 3: Basics of a graphics systemDownload
4Lec 4: Introduction to 3D graphics pipelineDownload
5Lec 5: Introduction and overview on object representation techniquesDownload
6Lec 6 : Various Boundary Representation TechniquesDownload
7Lec 7: Spline representation – IDownload
8Lec 8: Spline representation – IIDownload
9Lec 9: Space representation methodsDownload
10Lec 10: Introduction to modeling transformationsDownload
11Lec 11: Matrix representation and composition of transformationsDownload
12Lec 12: Transformations in 3DDownload
13Lec 13: Color computation – basic ideaDownload
14Lec 14: Simple lighting modelDownload
15Lec 15: Shading modelsDownload
16Lec 16: Intensity mappingDownload
17Lec 17: Color models and texture synthesisDownload
18Lec 18: View transformationDownload
19Lec 19: Projection transformationDownload
20Lec 20: Windows-to-viewport transformationDownload
21Lec 21: Clipping introduction and 2D point and line clippingDownload
22Lec 22: 2D fill-area clipping and 3D clippingDownload
23Lec 23: Hidden surface removal – IDownload
24Lec 24: Hidden surface removal – IIDownload
25Lec 25: Scan conversion of basic shapes – IDownload
26Lec 26: Scan conversion of basic shapes – IIDownload
27Lec 27: Fill area and character scan conversionDownload
28Lec 28: Anti-aliasing techniquesDownload

Sl.No Chapter Name English
1Lec 1: Introduction to graphicsDownload
Verified
2Lec 2: Historical evolution, issues and challengesDownload
Verified
3Lec 3: Basics of a graphics systemDownload
Verified
4Lec 4: Introduction to 3D graphics pipelineDownload
Verified
5Lec 5: Introduction and overview on object representation techniquesDownload
Verified
6Lec 6 : Various Boundary Representation TechniquesDownload
Verified
7Lec 7: Spline representation – IDownload
Verified
8Lec 8: Spline representation – IIDownload
Verified
9Lec 9: Space representation methodsPDF unavailable
10Lec 10: Introduction to modeling transformationsPDF unavailable
11Lec 11: Matrix representation and composition of transformationsPDF unavailable
12Lec 12: Transformations in 3DPDF unavailable
13Lec 13: Color computation – basic ideaPDF unavailable
14Lec 14: Simple lighting modelPDF unavailable
15Lec 15: Shading modelsPDF unavailable
16Lec 16: Intensity mappingPDF unavailable
17Lec 17: Color models and texture synthesisPDF unavailable
18Lec 18: View transformationPDF unavailable
19Lec 19: Projection transformationPDF unavailable
20Lec 20: Windows-to-viewport transformationPDF unavailable
21Lec 21: Clipping introduction and 2D point and line clippingPDF unavailable
22Lec 22: 2D fill-area clipping and 3D clippingPDF unavailable
23Lec 23: Hidden surface removal – IPDF unavailable
24Lec 24: Hidden surface removal – IIPDF unavailable
25Lec 25: Scan conversion of basic shapes – IPDF unavailable
26Lec 26: Scan conversion of basic shapes – IIPDF unavailable
27Lec 27: Fill area and character scan conversionPDF unavailable
28Lec 28: Anti-aliasing techniquesPDF unavailable


Sl.No Language Book link
1EnglishNot Available
2BengaliNot Available
3GujaratiNot Available
4HindiNot Available
5KannadaNot Available
6MalayalamNot Available
7MarathiNot Available
8TamilNot Available
9TeluguNot Available